Revisiting Ranged Weapons

9/16/2022

Welcome back, Adventurers!

Hey adventurers! During my stay at AIT, some fellow Riggers and I are playing Crowns. One of these soldiers mentioned that using your character’s Vitality when using a firearm (we’re testing out the black powder rules) doesn’t make a ton of sense.

So, I decided to take another crack at how ranged weapons work in Crowns. I really like this new system, and I think it will be a part of the 2nd Edition Core Rules (when those come out in a year or two). Don’t worry, it’ll be backward compatible.


Two Kinds of Ranged Weapons

I’ve split ranged weapons into two types: Manual and Automatic.

Manual Ranged Weapons are things like shortbows, longbows, and slings. These weapons all use the strength of the user for their stopping power and range.

Automatic Ranged Weapons are things like crossbows and firearms. These weapons are not reliant on the strength of the user for their stopping power and range, as these aspects will be roughly the same for all users.


Sling

Deals d6 damage

VIT * 10ft range

Requires stones, pouch or lead-balls, pouch

Main hand


Stones, Pouch

Deals d6 damage

-2 VIT when rolling to wound


Lead-Balls, Pouch

VIT * 5ft range

Roll to wound normally


Bow

Deals d8 damage

VIT * 30ft range

Requires arrows, quiver

Roll to wound normally

Both hand


Crossbow

Deals d8 damage, must reload before taking a shot after the first shot in combat, reloading is a Main Action

Cannot be Overused

240ft range

Requires bolts, quiver

Roll to wound as if you had VIT 10

Both hand


Hand Crossbow (costs 100c)

Deals d6 damage, must reload before taking a shot after the first shot in combat, reloading is a Main Action

Cannot be Overused

60ft range

Requires bolts, quiver

Roll to wound as if you had VIT 10

Main hand


Overusing Ranged Weapons

Ranged weapons have always been weird when it comes to overusing them. How exactly does one damage their crossbow to reroll an attack?

So, here’s the new rule:

When overusing ranged weapons, mark a dot on the ammunition not the weapon itself.

Simple.


New Feat: Snapshot

Requires –
Costs 350xp

If this character is holding a ranged weapon, they can perform an impaired ranged attack (a snap shot with their weapon) by spending a quick action. This can only be performed once per round. If their weapon is required to reload bewteen shots, it would need to reload before firing again.

If the character’s SEN is 10 or above:
If a snapshot defeats its target, this character can choose to mark a dot on their ammunition and gains back their quick action.


New Feat: Reaction Shot

Requires 10 SEN
Costs 350xp

If this character is holding a loading crossbow or loaded hand crossbow when combat begins, they may perform a ranged attack with that weapon before initiative is rolled. Only one attack like this can be made per combat.


New Feat: Reaver

Requires 10 COR
Costs 350xp

This character can weild a hand crossbow in their off-hand as well as their main hand. While holding a hand crossbow in each hand, this character can reload both in a single main action.



Thank you so much, everyone!

Until we meet again,

GOOD LUCK ON YOUR ADVENTURES

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