9/16/2022
Welcome back, Adventurers!
Hey adventurers! During my stay at AIT, some fellow Riggers and I are playing Crowns. One of these soldiers mentioned that using your character’s Vitality when using a firearm (we’re testing out the black powder rules) doesn’t make a ton of sense.
So, I decided to take another crack at how ranged weapons work in Crowns. I really like this new system, and I think it will be a part of the 2nd Edition Core Rules (when those come out in a year or two). Don’t worry, it’ll be backward compatible.
Two Kinds of Ranged Weapons
I’ve split ranged weapons into two types: Manual and Automatic.
Manual Ranged Weapons are things like shortbows, longbows, and slings. These weapons all use the strength of the user for their stopping power and range.
Automatic Ranged Weapons are things like crossbows and firearms. These weapons are not reliant on the strength of the user for their stopping power and range, as these aspects will be roughly the same for all users.
Sling
Deals d6 damage
VIT * 10ft range
Requires stones, pouch or lead-balls, pouch
Main hand
Stones, Pouch
Deals d6 damage
-2 VIT when rolling to wound
Lead-Balls, Pouch
VIT * 5ft range
Roll to wound normally
Bow
Deals d8 damage
VIT * 30ft range
Requires arrows, quiver
Roll to wound normally
Both hand
Crossbow
Deals d8 damage, must reload before taking a shot after the first shot in combat, reloading is a Main Action
Cannot be Overused
240ft range
Requires bolts, quiver
Roll to wound as if you had VIT 10
Both hand
Hand Crossbow (costs 100c)
Deals d6 damage, must reload before taking a shot after the first shot in combat, reloading is a Main Action
Cannot be Overused
60ft range
Requires bolts, quiver
Roll to wound as if you had VIT 10
Main hand
Overusing Ranged Weapons
Ranged weapons have always been weird when it comes to overusing them. How exactly does one damage their crossbow to reroll an attack?
So, here’s the new rule:
When overusing ranged weapons, mark a dot on the ammunition not the weapon itself.
Simple.
New Feat: Snapshot
Requires –
Costs 350xp
If this character is holding a ranged weapon, they can perform an impaired ranged attack (a snap shot with their weapon) by spending a quick action. This can only be performed once per round. If their weapon is required to reload bewteen shots, it would need to reload before firing again.
If the character’s SEN is 10 or above:
If a snapshot defeats its target, this character can choose to mark a dot on their ammunition and gains back their quick action.
New Feat: Reaction Shot
Requires 10 SEN
Costs 350xp
If this character is holding a loading crossbow or loaded hand crossbow when combat begins, they may perform a ranged attack with that weapon before initiative is rolled. Only one attack like this can be made per combat.
New Feat: Reaver
Requires 10 COR
Costs 350xp
This character can weild a hand crossbow in their off-hand as well as their main hand. While holding a hand crossbow in each hand, this character can reload both in a single main action.
Thank you so much, everyone!
Until we meet again,
GOOD LUCK ON YOUR ADVENTURES


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