Dark Albion: The Rose War Review

I ran this campaign for about 10 sessions. I’d say I used maybe 8 pages of this book. And that’s stretching it. It is over 275 pages long.

Dark Albion: The Rose War by RPG Pundit is a gamification of the real-world War of the Roses in high medieval Angland (England) and is part of his “medieval authentic” series of works. So, as one can assume, it’s plot is based off the War of the Roses.

The setting is fine. It’s medieval Angland. There’s a 10-page segment over medieval law which is always relevant in RPGs (players getting on the wrong side of the law is a given). I’ll go into it more in the content segment.

The campaign, is incredibly lackluster. Many events are dated to a specific year, but not a month or day (useful information for births, deaths, and battles). Some years have little to no events in them, or events only in specific parts of the country the players may have no interest in. And even then, very few of them deal with the supernatural.

There’s no periodization to help the reader (who may know little of the war) keep track of where they are in the war’s progression. And oh my gosh the names. I honestly felt like I was taking a test the amount of studying and note taking I had to do to keep everything together.

Was the plot of the campaign interesting? Yes. There was a lot of drama, a lot of politics, a lot of twists and turns. However, it takes place over the course of THIRTY YEARS. Which is do-able in games like King Arthur Pendragon because you’re only expected to go on one quest per year, but there’s enough content here to last a lifetime!

Some may say this is a good thing, for example mega-dungeons are this way. But I can chop up mega-dungeons and treat any one layer as a dungeon of its own.

For this reason it is docked some serious plot points. It seems, there can be too much of a good thing.

To say this game lacks content would be a lie. There’s a LOT of content in there. However, the problem is a lot of it isn’t useful. It’s painted in too broad of strokes.

And I don’t blame the author. He had to encapsulate 30 years of English medieval society into this book during a time a civil war when massive upheavals were happening in every sector of life.

Not to mention the entire island is detailed here, from Angland to Scots Land and a bit of the Eyrieland (Ireland). And for some reason a bunch of the Continent? Which we will probably never visit. To be honest, if he’d made each of them blurbs on a two page spread it may have helped me understand them MORE because I would have been able to at least see them all at once.

So little of what matters is mentioned because so much of what doesn’t matter is covered. This isn’t because he tried to thin the word count, me genoito! May it never be!

The art is on point. 10 out of 10. It’s almost entirely public domain art, and so I didn’t immediately want to give it a 10 out of 10, but the cartography and border design done by Dominique Crouzet is incredible.

I’m seeing so many of these public domain images for the first time, even though I witness the ole’ “OSR special” weekly. They just really sell the vibe of the era. It feels medieval. It feels authentic. I like it more and more every time I see it.

When I first started using this 40 point system to calculating review scores, I originally wondered what would warrant a 0 on each scale:

  • 0 Plot: monsters just exist in rooms of a dungeon without reason and there’s no hooks provided for why the players should be there
  • 0 Content: There is nothing gameable in the text at all. Just some ideas.
  • 0 Art: Zero art AND zero effort in the layout. A featureless word document or text file.
  • 0 Usability: Extreme usability problems AND page references actively screw you up more than help you.

Mr. Pundit, your page references (though few) did not make things worse. For this, I award you a single usability point.

  • Ideas roll across pages and spreads with reckless abandon.
  • The text is dense.
  • Few, if any, page references.
  • No periodization, if I wanted to start playing in the middle of the Rose War I would need to read and understand everything that came before and take notes (I know this from experience).
  • Names, endless names, without page references, and the name list is listed alphabetically not by order of appearance in the story with an alphabetical index at the back.
  • The list of Knights of the Star is an outright attack on my sanity, I will not stand for it.

Our first adventure was the final battle of the 100 Years War. After the Anglish defeat they retreated back to Angland and earned a plot of land because of their valor in battle. Crowns, the system we were playing, has downtime actions that take weeks. We just bumped those up to months. Then we bumped it to seasons because it was still taking too long to play out.

We ran the Pale Lady adventure from Lamentations of the Flame Princess as an encounter with a fey maiden in the woods. We ran Tomb of the Serpent Kings but made them Elf Kings. There was much politicking, and my players got invested in the different NPCs the book provided.

For that reason I’d say there’s some redeemable qualities here. If you’re looking for a massive setting you can build on, maybe this is it. I don’t think it will be for me anymore, but I had fun while it lasted.


Thank you for reading!

Until we meet again,

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