Your First Session is Your Pilot Episode

A Complete Story in One Session

It needs to take them from the beginning of the proposed gameplay loop all the way through the end and reset in an entire session. This is the promise you are making to the players: if you come back you will do this again, it might take longer to get to the end next time, but this is roughly how it will play out.

If your campaign is extremely lethal, this is your chance to showcase that. Make the first session a deathtrap, run a funnel, let them know ahead of time so they’re tracking.

If you campaign is about backstabbing politics, this is your chance to showcase that. Maybe their led to the dungeon by a guide who betrays them as soon as they get the treasure.

If your campaign is about avoiding fights, SHOWCASE IS IT NOW. Have all of the possible encounters:

A) Be semi-easily avoidable, and

B) Be impossible to win.

Why Not Start Slow?

The Setting of a campaign is entirely relayed through this first session. They only get a glimpse of the world this game takes place in four hours a week, or less. This is probably their first taste of it. It needs to be spot on, with minimal if-any aberrations from the norm. Find a way to reinforce that.

If the setting is extremely magical, include magic items in your first session, or a battle with a wizard. If they never battle another wizard or if the world is actually one that is incredibly low-magic, you will have given them the wrong promises for your players and it can cause narrative dissonance later on.

Live or Die by the Pilot

When they go home after the game and think about what they just played, they’ll be considering if the promises and setting you’ve shown them are worth coming back next week. Yes, we’re all friends here, but adults are busy people, and even good friends might fail to prioritize the game if it wasn’t to their liking.

That’s okay too. One of the reasons have a complete gameplay-loop/pilot session is a good idea is because it gives the players the opportunity, free of waiting, to see if this game is for them.


Thank you for reading!

Until we meet again,

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